Elias Vance
Audio DirectorWith over a decade of experience steering the audio vision for major RPGs and tactical shooters, Elias bridges the gap between raw creative direction and technical execution in modern middleware.
Soundforge Audio was built from a shared obsession with interactive media. We started as a duo of composers working out of a modified basement, driven by the uncompromising belief that audio is the unseen backbone of player immersion.
Today, we operate a state-of-the-art facility tailored entirely to modern development workflows. From recording massive orchestral sessions to synthesizing intricate sci-fi user interface sounds, our facility and our philosophy have evolved to meet the bleeding-edge demands of interactive engines.
A tight-knit crew of specialists covering composition, technical implementation, and advanced sound design.
With over a decade of experience steering the audio vision for major RPGs and tactical shooters, Elias bridges the gap between raw creative direction and technical execution in modern middleware.
Specializing in adaptive scores and live orchestral recordings, Klara crafts interactive melodies that react flawlessly to player agency.
Lukas thrives in Wwise and FMOD environments. He is dedicated to turning static sound assets into dynamic, highly optimized audio systems that respect CPU overhead while delivering massive impact.
The tools we use to sculpt and shape the final soundscape.
Our main room is acoustically treated for pristine accuracy, featuring a 7.1.4 surround setup. This ensures spatial audio translates perfectly into your engine, whether players use home theaters or gaming headsets.
We maintain a massive wall of modular synthesizers and classic vintage keys. Real voltage creates grit, unpredictability, and warmth that digital emulations alone simply cannot match.
Our dedicated live room includes custom foley pits, a vast prop armory, and a pristine microphone locker ranging from ultra-quiet shotguns to large diaphragm tubes for pristine voice capture.
We believe that great game audio is a combination of creative flair and rigorous technical discipline.
We don't mix in a vacuum. We integrate sounds into the build as early as possible because in-context feel and gameplay timing dictate every mixing decision.
Music and sound design must share the sonic spectrum harmoniously. We compose and design side-by-side to prevent frequency masking and ensure clarity.
Whether targeting next-gen hardware or mobile platforms, our technical implementation ensures optimal voice limits, memory usage, and minimal CPU load.